Study resources
ɑ version.
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Executive summary (game concept, genre, target audience, project scope, etc.)
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Gameplay (objectives, game progressions, in-game GUI, etc.)
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Mechanics (rules, combat, physics, etc.)
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Game elements (worldbuilding, story, characters, locations, level design, etc.)
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Assets (Authorized music, sound effects, 2D/3D models, etc.)